External academic research
Procedural Content Generation for Dynamic Difficulty Adjustment and Player Balancing in Multiplayer Games: A Comprehensive Analysis with a Two-Player Shooter Reference Framework PCG for Dynamic Difficulty Adjustment and Player Balancing in Multiplayer Games
Feilian Tang, Subashini Ganapathy
- Published
- September 23, 2026
- OpenAlex topic
- Artificial Intelligence in Games
Abstract
No abstract is available in the OpenAlex record.