September 25, 2026
Digital Rights Management and Security
Standards-Based Authentication Architecture for Native Game Engines Using OAuth 2.1 and PKCE
Serkan Sadulov, Mustafa Mustafov, Kameliya Shoylekova
A discovery feed of external academic work connected to making games. Metadata and abstracts come from OpenAlex; inclusion is a relevance estimate, not editorial endorsement.
September 25, 2026
Digital Rights Management and Security
Serkan Sadulov, Mustafa Mustafov, Kameliya Shoylekova
September 24, 2026
Game Theory and Applications
Martin Bichler, Abheek Ghosh
We study equilibrium computation in discrete multiplayer Colonel Blotto games with player-specific battlefield values. In the two-player model with common battlefield values, equilibria can be computed in polynomial time. We show that this tractabili...
September 12, 2026
Artificial Intelligence in Games
Jiahong Li, Sai Siddartha Maram, Atieh Kashani, Ulia Zaman et al.
AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parallel Education Agent for Reflection and Learning), a dual-component Retr...
September 6, 2026
Neural Networks and Reservoir Computing
Jincheng Zhang
Procedural content generation (PCG) has become a cornerstone of modern game development and creative design, offering automated methods for producing vast and diverse content. However, conventional PCG algorithms often rely on computationally intensi...
September 5, 2026
Artificial Intelligence in Games
Jincheng Zhang
Procedural Content Generation (PCG) has long been a challenging area within computer graphics and game development, primarily due to the difficulty in achieving temporal consistency and coherence in generated content. This work introduces a novel app...
September 5, 2026
Artificial Intelligence in Games
Mayank Rajendra Bhagat, Sujal B. Kaithal, Tejas Y. Rakhade, Vaibhav S. Khapekar et al.
Video games have evolved from simple entertainment applications into interactive systems that can improve problem-solving, decision-making, and strategic thinking. Artificial Intelligence (AI) plays an important role in modern games through technique...
September 4, 2026
Spatial Cognition and Navigation
Jincheng Zhang
This paper explores the application of cognitive geometry to procedural content generation. We propose a system that learns and generates levels, landscapes, and other procedural elements by mapping visual representations to underlying cognitive proc...
September 3, 2026
Aesthetic Perception and Analysis
Jincheng Zhang
This paper explores the application of Generative Adversarial Networks (GANs) to procedural content generation (PCG) with explicit aesthetic constraints. Traditional PCG methods often rely on predefined rules and algorithms, which can lead to repetit...
September 3, 2026
Artificial Intelligence in Games
Akmal Zidan Fahreza, Chrystia Aji Putra, Yisti Vita Via
Level design is one of the key components in determining the gameplay experience in 2D platformer games. However, manual level design is time-consuming and difficult to scale. Graph theory can be used to represent the abstract structure of a level, w...
August 28, 2026
Artificial Intelligence in Games
Jincheng Zhang
Procedural content generation (PCG) has long been a crucial technique for creating vast and diverse game worlds, particularly in complex games where manual design would be infeasible. However, traditional PCG methods often struggle to produce content...