External academic research
Carbon Farm : A board game for soil carbon education and outreach
Chihiro Dixon, Sam Dixon, Kunio Watanabe
- Published
- November 5, 2026
- Work type
- Journal article
- Venue
- Natural sciences education
- OpenAlex topic
- Educational Games and Gamification
Abstract
A basic understanding of soil science is essential for addressing global challenges. However, opportunities for introductory soil science education remain limited. In this study, we developed Carbon Farm, a single-player board game that simulates climate-smart farming practices to promote fundamental knowledge and awareness of soil science. The game only requires a scoresheet, a pen, and dice, and was specifically designed for implementation in both classroom activities and public outreach events involving participants from primary school students to adults. The game was implemented at multiple public outreach events in Japan, including N-EXPO, Osaka-Kansai EXPO, and MIEXPO, where facilitators guided gameplay. Carbon Farm was also implemented in an undergraduate lecture at Mie University. Student feedback indicated that participants enjoyed the game experience and were motivated to further explored the soil science processes and climate-smart agricultural management. These results demonstrated that facilitated boardgame experience can support science communication by promoting discussion and increasing public awareness of soil science in both educational and outreach settings.