Writing

Template example. Not a published community contribution.

Reading a level before building it.

An example notebook for level planning: routes, landmarks, player choices and the first greybox pass.

Conceptual illustration for this example template

Start with the route

This template is a place to explain the intended player journey before discussing individual rooms. Write down the entrance, destination and choices along the way.

Make the decisions visible

Record where a player can see a landmark, find an alternative route or pause before a difficult encounter. A route sketch is often more useful here than a polished screenshot.

Build the smallest useful test

Use a greybox to test scale, visibility and traversal. Keep the first pass simple enough to discard.

Capture the revision

Explain what the test revealed and which part of the layout changed. Replace this example with a real sketch, a playtest observation and your own conclusions.

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